
“Games created with BBC BASIC for Windows™”
Quick links
Useful links
News
14th November 2009 --- Simon Mathiassen has released the source code for "Unnamed Shooter"
22nd September 2009 --- Serious bug fixed in Flak II.
15th September 2009 --- YouTube™ videos released of Crystal Hunter II being played all the way through to completion!
10th September 2009 --- Major new BB4W game released! After several weeks of rather intensive development, I am moderately pleased to present my latest game: Crystal Hunter II.
4th September 2009 --- Updated version of Simon Mathiassen's "Unnamed Shooter" released. This update features new high quality background music along with some minor additions and improvements.
14th July 2009 --- New game: "Unnamed Shooter" by Simon Mathiassen.
16th September 2008 --- New improved version of Blast released! Now featuring smoothly rotating aliens! The vicious aliens point in the direction in which they are moving. Simon Mathiassen's Blast is the first BB4W game by a third party author to use GFXLIB to draw the game graphics, and was also the first BB4W game to use FMOD to play XM tracker music files.
22nd August 2008 --- Updated version of Blast released. The game uses new, faster graphics functions to display the sprites. There are also some new features, plus a rather swish new title page.
1st February 2008 --- Version 1.20 of Crystal Hunter released. Apart from the faster plotting of the background 'tiles', semi-transparent monsters, and a few tweaks to the code here and there, this version is practically identical to the previous version.
10th December 2007 --- Flak II v1.10 released. This is quite a minor update with no changes to the actual gameplay. The graphics are now drawn directly to the ‘screen memory’, rather than via the slower *MDISPLAY command. A ‘Display Settings’ page has been provided so that those running the game on computers unable to update the graphics fast enough can perhaps obtain a better performance. By default, the graphics redraw is now synchronised with the monitor's refresh rate resulting (theoretically) in smoother sprite motion and background scrolling (this attempted synchronisation might not work very well on some systems). There's also a few code optimisations and tweaks which might benefit those with slower computers.
8th December 2007 --- Spacerocks version 1.50 released. This version is a substantial improvement over the previous version (v1.01).
4th December 2007 --- Unfortunately, Spacerocks version 1.50 won't be released tommorow as originally intended because there's still a few things to do: tidying up here and there, bug testing, and other stuff. I have revised the release date to Saturday 8th December.
20th November 2007 --- I hope to release Spacerocks version 1.50 on 5th December. Some of the new features include: a bigger window (720x576 pixels; previous size was 640x512), background music, more sound effects, aliens!, firepower upgrades, an actual point to the game (must collect eight orbiting Anti-Matter Crystals in order to complete the game), adjustable display settings, new visual effects, high score table. Admittedly, it's still not much of a game, but considering that the relatively complicated main game loop comprises 99% Basic, it's nevertheless a fairly good demo of BB4W's capabilities (let's see Liberty Basic do this, hehe).
16th October 2007 --- New game - Blast! - added to this website. Thanks to Simon Mathiassen for this contribution.
15th October 2007 --- Coming soon: a major update of Spacerocks!
15th October 2007 --- This website was relaunched under the new domain name www.bb4w-games.com
10th July 2007 --- Bubballs version 1.50 released. Although largely identical in appearance to previous releases of the game, this version no longer uses Windoze blitting functions (such as StretchBlt and TransparentBlt) to display sprites and other graphics. This is because such calls can be very slow on some systems resulting in low frame rates and dismal overall performance.
7th July 2007 --- Most of the games on this website are currently undergoing various modifications, including changing the way the graphics are displayed, code optimisations and various other changes and improvements. These updates should result in improved performance on many (but not all) systems where the games had previously run too slowly. I will release the updated versions as I complete them, starting with Bubballs which will be released in a few days time.
Crystal Hunter II
The Evil Baron is back! And this time he really does mean business. He intends to build a globally devastating Graviton Bomb, and in order to do this, he has somehow managed to procure eight vital Graviton Crystals and has hidden them at various places inside his huge new underwater palace. You need to find and collect all eight of these crystals, otherwise you can consider yourself wholly responsible for the death of almost all life on Earth. So er... good luck, matey.
Screenshots
![]() |
![]() |
![]() |
![]() |
![]() |
Download size: 10.9 MB
Download link: http://www.bb4w-games.com/ch2__v1_0.zip

Click here to view part 2
Click here to view part 3
Unnamed Shooter
(4.9.2009 - New updated version features a driving, high-quality soundtrack!)
The latest game from Simon Mathiassen! Can you thwart the invasion of truly wicked and quite grotesque alien beings from Alpha Orionis? All of Earth depends on you -- and you alone -- to succeed in destroying all of these despicable invaders. Good luck, brave and intrepid hero.
Screenshots
![]() |
![]() |
![]() |
![]() |
Download size: 4.86 MB
Download link: http://81red.dk/UnnamedShooter.zip
Alternative download link: http://www.bb4w-games.com/unnamedshooter.zip
(New 14.11.2009) The source code is now available from here

Note that the above YouTube™ video shows the old version of Unnamed Shooter in action.
Checkout the online highscore table!
Defend the Earth against a barrage of rocks and the alien menace. Your task is to collect 8 Xanthrium crystals (you do this by shooting them, silly as it may seem). Xanthrium is the explosive agent required for the Ultra-Long-Range Anti-Matter Energy Device which, after detonation, will destroy all rocks (and aliens) in the solar system.
Screenshots
![]() |
![]() |
![]() |
![]() |
![]() |
Download size: 4Mb
Download link: http://www.bb4w-games.com/spacerocks150.zip
Download link for the crappy old version (v1.01): http://www.bb4w-games.com/spacerocks101.zip
New updated version (16th September 2008)!
Kill the alien invaders. Save humanity!
Screenshot
![]() |
Download size: 1.7Mb
Download link: http://www.bb4w-games.com/blast.zip
Note: You may have to extract the files from the ZIP folder *before* attempting to run the program.
Credits
Design & programming by Simon Mathiassen.
Thanks to Jon Ripley for his FMOD.DLL header file, and assistance with getting FMOD up and running with BB4W.
A port of the old 8-bit classic (Acornsoft's Hopper being the best ‘Frogger’ clone of all, IMHO).
Guide the Phrogs across the busy road, then across the treacherous river, and into the safety of the lairs.
As you progress through the levels, you'll have a crocodile, snail, bird-like creature, snake and diving turtles to avoid.
Screenshots
![]() |
![]() |
![]() |
Download
File download link (6Mb) http://www.bb4w-games.com/phroggy100.zip
Dodge the satsumas. This is a BB4W version of the Flash game, "Tangerine Panic".
Go here to play the original Flash version: www.thegamehomepage.com/play/tangerine-panic
Screenshots
![]() |
Download size: 216Kb
Download link: http://www.bb4w-games.com/satsumapanic121.zip
Bigger, better, faster than Flak 1, with collectable tokens (points, energy and weapon power-ups), and the attack waves of enemy planes are a little bit more interesting, too. There's also a frightful end-of-game baddy to deal with. Flak II also features barrage balloons which rapidly suck away your energy if you collide with them.
Screenshots
![]() |
![]() |
![]() |
![]() |
Download size: 5.1Mb
Download link (v1.11): http://www.bb4w-games.com/flak2_v111.zip
Download link for older version (v1.00): http://www.bb4w-games.com/flak2_v100.zip
A very simple Pacman-style game. Just collect the coins and get rich. Avoid the monsters. This, unless I am mistaken, is the first BB4W game to feature semi-transparent sprites (wow!).
Screenshot
![]() |
Download size: 1.25Mb
Download link: http://www.bb4w-games.com/moneymaze_100.zip
This is a BBC BASIC ‘port’ of Manuel Fallmann's cool little Flash game, Bubbles.
Collect the bubbles to grow. Your sole objective is to become as big as you possibly can. However, in this game, as in real life, death is inevitable.
Aim to beat my own personal hi-score of 1350 :-)
Screenshot
![]() |
Download size: 2.3 Mb
Download link: http://www.bb4w-games.com/bubballs_v150.zip
Download link for older version (v1.00): http://www.bb4w-games.com/bubballs_v100.zip
This a BB4W version of a Flash-based game (Ladybug Sumo) that I discovered one day at www.ebaumsworld.com (click here to play the original Flash version).
Screenshot
![]() |
Download size: 251Kb
Download link: http://www.bb4w-games.com/bugs102.zip
A simple, vertically-scrolling shoot-'em-up (similar to Space Invaders - but with a scrolling background). Destroy the enemy, and dodge the flak.
Screenshot
![]() |
Download size: 767Kb
Download link: http://www.bb4w-games.com/flak_v120.zip
Collect the eight Graviton Crystals, and save the world from the clutches of the Evil Baron. Beware the green jelly monsters!
Screenshot
![]() |
Download size: 871Kb
Download link: http://www.bb4w-games.com/crystalhunter120.zip
Download link for the older version (v1.01): http://www.bb4w-games.com/crystalhunter_v101.zip
Destroy as many of the enemy subs as you can in the time and ammunition available.
Screenshot
![]() |
Download size: 84Kb
Download link: http://www.bb4w-games.com/subzap_v101.zip
Steer the buggy to the finish line, avoiding the potholes and grass verges and protrusions.
Screenshot
![]() |
Download size: 77Kb
Download link: http://www.bb4w-games.com/buggy103.zip